Chained Hatred
The first enemy to attack this unit becomes chained to it. 70% of all damage this unit takes is also dealt to the chained enemy. If the chained enemy is defeated first, the next enemy to attack becomes chained instead.
Secret unit with Divine element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 1,500 |
|---|---|
| Damage | 300 |
| Defense | 80 |
| Range | 16 |
| Speed | 8 |
| Cooldown | 3 |
| Cost | 2,200 |
| Max upgrades | - |
The first enemy to attack this unit becomes chained to it. 70% of all damage this unit takes is also dealt to the chained enemy. If the chained enemy is defeated first, the next enemy to attack becomes chained instead.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.35x | 2,200 |
| range | 1.03x | 16 |
| speed | 1.02x | 8 |
| damage | 1.08x | 300 |
| health | 1.15x | 1,500 |
| defense | 1.08x | 80 |
| cooldown | 0.98x | 3 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.

Why: survival

Why: survival
Why: cooldown
Why: cooldown

Why: damage

Why: damage



Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.