Passive summaryPuppeteer (Transcendent)
Inevitable: If at least 3 Curse units are equipped, enemies will always target this unit first.Unnatural Will: Every 5s, this unit gains back 3% Max HP. When below 30% HP, Regeneration increased to 5%. Gains +25% DMG At 30% Max HP: Regeneration goes back to 3%. At 50% Max HP: The DMG-Buff is removed.Puppetmaster’s Grip: Every 5th hit, this unit applies Confusion. confused enemies deal 50% DMG of this unit’s DMG to themselves on the next attackWorthy Sacrifice
Passive summaryBerserker (Enraged)
Endless Slaughter: Every attack applies Bleed, dealing 10% Bleed-DMG over 3 seconds. Bleed reduces regeneration by -75%.Supernatural Armor: This unit gains +0.5% DMG for every 1% HP lost. At 30% HP or below, also gain -20% CD.Delay the Inevitable: Before this unit can be defeated, instead heal for +30% Temporary HP. Temporary HP will drain by 1% HP per second.In this state, each stack of Refusal delays the onset of HP drain by 2s, but also consumes a stack.Vow of Vengeance: Any time an enemy defeats an ally, mark that enemy. Marked enemies give 1 stack of Refusal after either: being defeated by Berserker getting hit 3 times by Berserker
Passive summaryFalcon (Dark)
Mercenary Paymaster: While Falcon is on the field, all Yen gained from enemies killed is increased by +30%. Additionally, all kills by Falcon grant +50% Yen.Untouchable Grace: Falcon and all units within his range have a 20% chance to dodge enemy stuns or debuffs.When not near any allies, gain +30% dodge chance and the ability to not get critically hit.Eclipse: Instantly executes normal enemies below 10% HP. Whenever an ally is defeated, sacrifice them to raise the execution threshold by +1%, up to +10%.Claim to Ambition: Deals 1% DMG for every 1,000 Yen the player has, applied as Bleed over 3 seconds.
Comparison uses base stats plus manual damage, cooldown and target-defense modifiers. Traits, ranks, gear sets and stage element modifiers are not auto-applied yet.