The guide set covers beginners, summon pity, best units, farming, gear, traits/ranks, stage planning, Raid, Squadron and Challenge.
These pages target search demand and the main decision paths, with richer data embeds coming next.

Start with stable low-cost units, clear Story rewards, then build toward traits, gear and crafting.

Plan Basic Banner, Selection Banner, Mythic targets and Secret pity before spending Gems.

A data-first look at strong units by DPS, cost efficiency, range, survivability and gear synergy.

Use stage rewards and crafting recipes to decide where to farm Gems, Gold, XP and materials.

Understand gear sets, crafting recipes, stat ranges and which rolls are worth keeping.

Compare best traits, stat rank odds and reroll priorities before spending shards and cubes.

Use boss mappings, rewards and enemy pools to plan Story, Raid, Squadron and Challenge clears.

Plan Raid clears around boss HP, material rewards, survival checks and repeatable farming value.

Build coordinated Squadron teams with role coverage, support slots, boss focus and reward priorities.

Approach Challenge stages with modifier checks, counter units, target rewards and manual validation notes.