Raid content should be treated as a separate progression lane because it tends to care more about boss HP, survival windows and repeatable material value than early Story speed.

Start by checking the Raid stage page for boss HP and rewards. Then use the Stage Team Planner with a higher HP buffer, because failed Raid attempts waste more time than normal Story farming.

Use reliable cooldown, range and sustain before chasing pure damage. If the reward target is a crafting material, open that item page to compare Raid value against Story or Challenge sources.

Useful next pages: /games/anime-squadron/stages, /games/anime-squadron/tools/stage-team-planner, /games/anime-squadron/tools/team-builder.

Related pages