Inevitable
If at least 3 Curse units are equipped, enemies will always target this unit first.
Secret unit with Curse element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.
| HP | 1,350 |
|---|---|
| Damage | 825 |
| Defense | 275 |
| Range | 13 |
| Speed | 7 |
| Cooldown | 3 |
| Cost | 1,250 |
| Max upgrades | - |
If at least 3 Curse units are equipped, enemies will always target this unit first.
Every 5s, this unit gains back 3% Max HP. When below 30% HP, » Regeneration increased to 5%. » Gains +25% DMG At 30% Max HP: Regeneration goes back to 3%. At 50% Max HP: The DMG-Buff is removed.
Every 5th hit, this unit applies Confusion. confused enemies deal 50% DMG of this unit’s DMG to themselves on the next attack
Sacrifices all current Overhealth. Every 1% Overhealth is converted into 1.5% bonus DMG for the duration. Lasts 30s • One-time use. Requires Upgrade 8.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.45x | 1,250 |
| range | 1.05x | 13 |
| speed | 1.03x | 7 |
| damage | 1.15x | 825 |
| health | 1.15x | 1,350 |
| defense | 1.03x | 275 |
| cooldown | 0.98x | 3 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.

Why: survival

Why: survival

Why: damage

Why: damage

Why: damage
Why: damage



Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.