Mercenary Paymaster
While Falcon is on the field, all Yen gained from enemies killed is increased by +30%. Additionally, all kills by Falcon grant +50% Yen.
Secret unit with Curse element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 1,050 |
|---|---|
| Damage | 825 |
| Defense | 30 |
| Range | 20 |
| Speed | 9 |
| Cooldown | 3.2 |
| Cost | 2,000 |
| Max upgrades | - |
While Falcon is on the field, all Yen gained from enemies killed is increased by +30%. Additionally, all kills by Falcon grant +50% Yen.
Falcon and all units within his range have a 20% chance to dodge enemy stuns or debuffs.When not near any allies, gain +30% dodge chance and the ability to not get critically hit.
Instantly executes normal enemies below 10% HP. Whenever an ally is defeated, sacrifice them to raise the execution threshold by +1%, up to +10%.
Deals 1% DMG for every 1,000 Yen the player has, applied as Bleed over 3 seconds.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.28x | 2,000 |
| range | 1.04x | 20 |
| speed | 1.03x | 9 |
| damage | 1.13x | 825 |
| health | 1.1x | 1,050 |
| defense | 1.04x | 30 |
| cooldown | 0.98x | 3.2 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
| 7 | v1[1] | - |
| 8 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.
Why: economy

Why: DOT / stacks

Why: damage

Why: damage
Why: DOT / stacks

Why: damage


Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.