Endless Slaughter
Every attack applies Bleed, dealing 10% Bleed-DMG over 3 seconds. » Bleed reduces regeneration by -75%.
Secret unit with Unbound element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 1,650 |
|---|---|
| Damage | 900 |
| Defense | 60 |
| Range | 25 |
| Speed | 10 |
| Cooldown | 3.3 |
| Cost | 2,500 |
| Max upgrades | - |
Every attack applies Bleed, dealing 10% Bleed-DMG over 3 seconds. » Bleed reduces regeneration by -75%.
This unit gains +0.5% DMG for every 1% HP lost. At 30% HP or below, also gain -20% CD.
Before this unit can be defeated, instead heal for +30% Temporary HP. Temporary HP will drain by 1% HP per second.In this state, each stack of Refusal delays the onset of HP drain by 2s, but also consumes a stack.
Any time an enemy defeats an ally, mark that enemy. Marked enemies give 1 stack of Refusal after either: » being defeated by Berserker » getting hit 3 times by Berserker
This unit enters a trance in which all stacks of Refusal are converted into buffs, depending on what's needed the most: • Below 30% HP: Gains +5% DMG per stack • Below 60% HP: Gains +3% DEF per stack • Above 60% HP: Gains -3% CD per stack Requires Upgrade 5.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.29x | 2,500 |
| range | 1.04x | 25 |
| speed | 1.03x | 10 |
| damage | 1.1x | 900 |
| health | 1.12x | 1,650 |
| defense | 1.05x | 60 |
| cooldown | 0.98x | 3.3 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.

Why: DOT / stacks

Why: damage

Why: damage
Why: DOT / stacks

Why: damage
Why: damage


Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.