on kill
Predator Instinct
When killing an enemy, absorb 2% Max HP and add it onto his DMG. (Cap: +100 DMG total)
Epic unit with Curse element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 90 |
|---|---|
| Damage | 45 |
| Defense | 25 |
| Range | 20 |
| Speed | 6 |
| Cooldown | 2 |
| Cost | 400 |
| Max upgrades | - |
When killing an enemy, absorb 2% Max HP and add it onto his DMG. (Cap: +100 DMG total)
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.5x | 400 |
| range | 1.05x | 20 |
| speed | 1.03x | 6 |
| damage | 1.15x | 45 |
| health | 1.1x | 90 |
| defense | 1.05x | 25 |
| cooldown | 0.98x | 2 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.

Why: damage scaling
Why: cooldown
Why: cooldown

Why: survival

Why: survival

Why: damage


Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.