on damage taken
Hollow Instinct
At 50% HP, gains +20% SPD and +15% DMG until death.
Rare unit with Curse element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 15 |
|---|---|
| Damage | 27 |
| Defense | 3 |
| Range | 17 |
| Speed | 6 |
| Cooldown | 4 |
| Cost | 280 |
| Max upgrades | - |
At 50% HP, gains +20% SPD and +15% DMG until death.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.5x | 280 |
| range | 1.05x | 17 |
| speed | 1x | 6 |
| damage | 1.15x | 27 |
| health | 1.1x | 15 |
| defense | 1x | 3 |
| cooldown | 1x | 4 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | Getsuga Tensho! |
Generated from base stats, passive keywords, set roles and gear rarity.
Why: cooldown
Why: cooldown

Why: damage scaling
Why: damage scaling

Why: damage

Why: damage


Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.