Sleep Trigger
Every 20-30s Zemitsu enters Sleep Mode, → Gains +20% DMG → Gains -10% CD → Gains -10% Ability CD (Lasts for 15 seconds)
Epic unit with Divine element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 80 |
|---|---|
| Damage | 45 |
| Defense | 15 |
| Range | 15 |
| Speed | 6 |
| Cooldown | 2.5 |
| Cost | 500 |
| Max upgrades | - |
Every 20-30s Zemitsu enters Sleep Mode, → Gains +20% DMG → Gains -10% CD → Gains -10% Ability CD (Lasts for 15 seconds)
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.55x | 500 |
| range | 1.05x | 15 |
| speed | 1.05x | 6 |
| damage | 1.15x | 45 |
| health | 1.1x | 80 |
| defense | 1.05x | 15 |
| cooldown | 0.93x | 2.5 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.

Why: damage scaling
Why: cooldown
Why: cooldown

Why: survival

Why: survival

Why: damage


Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.