Battle Memory
When killing an enemy with a unique element, gain +3% Dodge & +3% RNG. (One bonus per element)
Mythic unit with Divine element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 562.5 |
|---|---|
| Damage | 300 |
| Defense | 15 |
| Range | 18 |
| Speed | 11 |
| Cooldown | 3 |
| Cost | 1,500 |
| Max upgrades | - |
When killing an enemy with a unique element, gain +3% Dodge & +3% RNG. (One bonus per element)
After 3 seconds of attacking the same enemy, gain +3% DMG per second attacking. Max → +30% DMG.
Every 15 seconds, copies the current targets ability and uses it for his advantage. Gains +30% DMG for 3s after copying an ability.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.5x | 1,500 |
| range | 1.05x | 18 |
| speed | 1.05x | 11 |
| damage | 1.03x | 300 |
| health | 1.05x | 562.5 |
| defense | 1.05x | 15 |
| cooldown | 0.98x | 3 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[2] | Fireball Jutsu! |
| 4 | v1[2] | - |
| 5 | v1[2] | - |
| 6 | v1[2] | - |
Generated from base stats, passive keywords, set roles and gear rarity.
Why: cooldown
Why: cooldown

Why: damage

Why: damage

Why: damage scaling

Why: survival


Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.