Shield Resonance
Allies in Shield Hero's range take 30% less DMG. Shield Hero absorbs the redirected DMG in their place.
Mythic unit with Nature element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.
| HP | 750 |
|---|---|
| Damage | 75 |
| Defense | 250 |
| Range | 15 |
| Speed | 5 |
| Cooldown | 3.5 |
| Cost | 1,650 |
| Max upgrades | - |
Allies in Shield Hero's range take 30% less DMG. Shield Hero absorbs the redirected DMG in their place.
Allies in Shield Hero's range take 30% less DMG. Shield Hero absorbs the redirected DMG in their place.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.5x | 1,650 |
| range | 1.05x | 15 |
| speed | 1x | 5 |
| damage | 1.15x | 75 |
| health | 1.05x | 750 |
| defense | 1.03x | 250 |
| cooldown | 1x | 3.5 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.

Why: survival

Why: survival
Why: cooldown
Why: cooldown

Why: damage scaling

Why: damage




Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.