Stillness of the Sage
Every 6s, gains a Nature Charge. » Gains +10% DMG per Nature Charge Upon reaching 10 Nature Charges: » Buff all Nature-type allies in range by +30% DMG and +15% Defense.
Mythic unit with Nature element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 750 |
|---|---|
| Damage | 307.5 |
| Defense | 25 |
| Range | 30 |
| Speed | 6 |
| Cooldown | 4 |
| Cost | 1,050 |
| Max upgrades | - |
Every 6s, gains a Nature Charge. » Gains +10% DMG per Nature Charge Upon reaching 10 Nature Charges: » Buff all Nature-type allies in range by +30% DMG and +15% Defense.
Every 5s, regenerate 2% Max HP.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.55x | 1,050 |
| range | 1.05x | 30 |
| speed | 1.03x | 6 |
| damage | 1.03x | 307.5 |
| health | 1.08x | 750 |
| defense | 1.05x | 25 |
| cooldown | 0.98x | 4 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.
Why: cooldown
Why: cooldown

Why: damage

Why: damage

Why: survival

Why: survival




Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.