Battlefield Instinct
If Caska lands the first hit on an enemy, her first attack deals +200% DMG. When Berserker or Falcon are on the map, Caska deals +40% DMG to enemies above 60% HP.
Mythic unit with Nature element. This page collects base stats, DPS, cost, passives, ability multipliers, upgrade multipliers and recommended gear.

| HP | 487.5 |
|---|---|
| Damage | 375 |
| Defense | 10 |
| Range | 18 |
| Speed | 9 |
| Cooldown | 4 |
| Cost | 1,250 |
| Max upgrades | - |
If Caska lands the first hit on an enemy, her first attack deals +200% DMG. When Berserker or Falcon are on the map, Caska deals +40% DMG to enemies above 60% HP.
If Berserker or Falcon are placed on the map, this unit enhances their attacks, causing them to deal +20% DMG to enemies above 60% HP. If both are placed: » DMG is increased to +30%.
Each consecutive hit this unit lands on a target increases DMG to that target by +3%. This effect gets increased to +4%, if there is only one enemy nearby. » Max: 10 hits.
Caska’s attacks can never miss, be dodged or otherwise be redirected.
Multipliers, hit counts, AOE and cooldowns come from the exported unit modules.
These are upgrade multipliers exposed by the unit module for estimating upgraded stat trends.
| Stat | Per-upgrade multiplier | At max upgrades |
|---|---|---|
| cost | 1.5x | 1,250 |
| range | 1.04x | 18 |
| speed | 1.03x | 9 |
| damage | 1.1x | 375 |
| health | 1.08x | 487.5 |
| defense | 1.03x | 10 |
| cooldown | 0.98x | 4 |
| Upgrade | Ability version | New effect |
|---|---|---|
| 0 | v1[1] | - |
| 1 | v1[1] | - |
| 2 | v1[1] | - |
| 3 | v1[1] | - |
| 4 | v1[1] | - |
| 5 | v1[1] | - |
| 6 | v1[1] | - |
Generated from base stats, passive keywords, set roles and gear rarity.
Why: cooldown
Why: cooldown

Why: damage

Why: damage

Why: damage scaling

Why: damage




Data note: base stats, abilities and upgrade multipliers come from the current exported modules; traits, ranks, gear and stage modifiers can be layered in the Unit Stat Calculator.