Planting
Level 6
Pal #136 · Carnibora
Prone to eating indiscriminately, the mouth atop its head frequently breaks out in agonizing ulcers, causing it to use the mouth on its face instead. However, its behavior doesn't change, which leads to both mouths suffering the same ulcers.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Planting at level 6.
Level 6
Level 4
Level 4
Level 2
See this Pal’s outdoor encounter areas and any time restrictions.
1 encounter area across 1 map region.
Observed levels: 45–48.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Carnibora + Carnibora produces Carnibora.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: the player; active: while in the party
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Dark
Hurls poison sludge at an enemy.
Power 30 · Cooldown 2s
Lv. 7 · Grass
Fires a volley of hard seeds at enemies in front of it.
Power 80 · Cooldown 4s
Lv. 15 · Grass
Launches a deadly seed. If it hits an enemy, the seed explodes.
Power 120 · Cooldown 8s
Lv. 22 · Grass
Generates spiny thorns that chase an enemy along the ground, piercing them from below.
Power 250 · Cooldown 12s
Lv. 30 · Grass
Sprouts sharp roots in and around the enemy's location.
Power 300 · Cooldown 16s
Lv. 40 · Grass
Charges solar energy before blasting enemies with a powerful beam.
Power 450 · Cooldown 20s
Lv. 50 · Grass
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.
Power 500 · Cooldown 24s
Lv. 70 · Grass
Summons a massive wind vortex around itself and unleashes a powerful attack.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.