If you play long sessions
Permanent cash scaling and route discipline usually beat one-time nuke packs.
Compare Merge a Nuke gamepasses, cash multiplier levels, nuke packs and commander packs before spending Robux or premium currency.
| Item type | Priority | Best for | Player note |
|---|---|---|---|
| Cash Multiplier | High | Long progression | Every multiplier shortens the TIER/MAX route and rebirth cycle. |
| Auto Merge | High comfort | Active merging | Good if manual merging slows you down more than raw cash does. |
| Quicker Nuke Cooldown | PvP high | More attacks | Best when you actively raid or farm city/event targets. |
| Quick Lock Cooldown | PvP medium | Defense uptime | Better after PvP becomes common or when carrying high tiers. |
| x2 Nuke Health | PvP medium | Base defense | Useful if your nukes are often destroyed by other players. |
| Nuke packs | Situational | Shortcut progress | A burst purchase, weaker than permanent scaling over long sessions. |
| Commander packs | High variance | Commander collection | Common commanders are easy; Carrier is only 0.5% per pack. |
| Level | Multiplier | Product ID |
|---|---|---|
| 0 | 1x | Free baseline |
| 1 | 2x | 3597895245 |
| 2 | 4x | 3597895405 |
| 3 | 8x | 3597895589 |
| 4 | 16x | 3597895767 |
| 5 | 32x | 3597895948 |
| 6 | 64x | 3597896123 |
| 7 | 128x | 3600142612 |
| 8 | 256x | 3600142680 |
| Commander | Per pack | At least once in 3 | At least once in 10 |
|---|---|---|---|
| Salvager | 25% | 57.81% | 94.37% |
| Engineer | 25% | 57.81% | 94.37% |
| Gunner | 25% | 57.81% | 94.37% |
| Interceptor | 20% | 48.8% | 89.26% |
| Raider | 4.5% | 12.9% | 36.9% |
| Carrier | 0.5% | 1.49% | 4.89% |
Permanent cash scaling and route discipline usually beat one-time nuke packs.
Cooldown and Lock Base comfort can matter more than raw cash, because launching exposes your base and starts timers.