Shop value guide

Merge a Nuke Shop Value Guide

Compare Merge a Nuke gamepasses, cash multiplier levels, nuke packs and commander packs before spending Robux or premium currency.

player-first order

Best Merge a Nuke Gamepasses and Shop Buys

Cash MultBest growth typescales the whole route
Auto MergeBest comfort typereduces manual board work
CooldownBest PvP typeattack and lock rhythm
0.5%Pack riskCarrier per pack
what each buy is for

Merge a Nuke Purchase Priority

Item typePriorityBest forPlayer note
Cash MultiplierHighLong progressionEvery multiplier shortens the TIER/MAX route and rebirth cycle.
Auto MergeHigh comfortActive mergingGood if manual merging slows you down more than raw cash does.
Quicker Nuke CooldownPvP highMore attacksBest when you actively raid or farm city/event targets.
Quick Lock CooldownPvP mediumDefense uptimeBetter after PvP becomes common or when carrying high tiers.
x2 Nuke HealthPvP mediumBase defenseUseful if your nukes are often destroyed by other players.
Nuke packsSituationalShortcut progressA burst purchase, weaker than permanent scaling over long sessions.
Commander packsHigh varianceCommander collectionCommon commanders are easy; Carrier is only 0.5% per pack.
permanent route scaling

Merge a Nuke Cash Multiplier Levels

LevelMultiplierProduct ID
01xFree baseline
12x3597895245
24x3597895405
38x3597895589
416x3597895767
532x3597895948
664x3597896123
7128x3600142612
8256x3600142680
odds before buying

Merge a Nuke Commander Pack Odds Before Buying

CommanderPer packAt least once in 3At least once in 10
Salvager25%57.81%94.37%
Engineer25%57.81%94.37%
Gunner25%57.81%94.37%
Interceptor20%48.8%89.26%
Raider4.5%12.9%36.9%
Carrier0.5%1.49%4.89%
simple rule

Buy or Upgrade?

If you play long sessions

Permanent cash scaling and route discipline usually beat one-time nuke packs.

If you mainly raid

Cooldown and Lock Base comfort can matter more than raw cash, because launching exposes your base and starts timers.