Player raid guide

Merge a Nuke Player Raid and PvP Guide

Plan attacks on other bases around nuke tier, launch cooldown, Lock Base state, re-lock timing, nuke durability and commander passives.

Merge a Nuke PvP Raid Snapshot

UnlocksLaunch riskafter firing, treat your base as exposed
CooldownRe-lock timeruse the in-game button timer
05:30First Lock capRebirth 0 cap at L10
10:30After first rebirthLock Base L20 cap
raid flow

How to Attack Other Players in Merge a Nuke

StepActionPlayer note
1Pick up a nuke from your base.Use a tier you can afford to risk.
2Enter launch targeting.Aim carefully before confirming.
3Choose another base or valuable cluster.Check whether the target is protected.
4Confirm the shot.After launch, your own base can become unlocked.
5Read result and timers.Check stolen cash, damaged nukes, launch cooldown and re-lock cooldown.
do not ignore defense

Nuke Launch and Lock Base Cooldowns

Nuke launch cooldown

Starts after a nuke launch and blocks your next launch until the nuke is ready again. Quicker Nuke Cooldown and Carrier-style effects may change this timer.

Lock Base re-lock cooldown

After launching or becoming unlocked, the Lock Base button can show a cooldown before you can lock again. Use the on-screen timer as the true value.

benefits

Why Lock Your Base in Merge a Nuke

SituationBenefitBest use
After you raidProtects against revenge attacks while your nuke cooldown is running.Re-lock as soon as the button cooldown allows.
While rebuildingGives time to respawn, merge and restore your board.Use after losing nukes or after a fresh rebirth.
When holding high tiersProtects the most painful progress sitting in your base.Best when close to a rebirth requirement.
When going AFKReduces short-break disruption.Useful for short breaks, not a substitute for upgrading.
important timing

Lock Base Rebirth Caps

RebirthMax Lock Base levelMax durationMeaning
R01005:30First cap for basic protection.
R12010:30After the first rebirth, Lock Base can reach 10:30.
R23015:30Long enough for a longer rebuild window.
R34020:30Strong defensive window for active PvP.
R45025:30Hard cap.
R55025:30Hard cap remains.
duration table

Every Merge a Nuke Lock Base Level Time

LevelLock durationAvailable from
L101:00Rebirth 0
L201:30Rebirth 0
L302:00Rebirth 0
L402:30Rebirth 0
L503:00Rebirth 0
L603:30Rebirth 0
L704:00Rebirth 0
L804:30Rebirth 0
L905:00Rebirth 0
L1005:30Rebirth 0
L1106:00Rebirth 1
L1206:30Rebirth 1
L1307:00Rebirth 1
L1407:30Rebirth 1
L1508:00Rebirth 1
L1608:30Rebirth 1
L1709:00Rebirth 1
L1809:30Rebirth 1
L1910:00Rebirth 1
L2010:30Rebirth 1
L2111:00Rebirth 2
L2211:30Rebirth 2
L2312:00Rebirth 2
L2412:30Rebirth 2
L2513:00Rebirth 2
L2613:30Rebirth 2
L2714:00Rebirth 2
L2814:30Rebirth 2
L2915:00Rebirth 2
L3015:30Rebirth 2
L3116:00Rebirth 3
L3216:30Rebirth 3
L3317:00Rebirth 3
L3417:30Rebirth 3
L3518:00Rebirth 3
L3618:30Rebirth 3
L3719:00Rebirth 3
L3819:30Rebirth 3
L3920:00Rebirth 3
L4020:30Rebirth 3
L4121:00Rebirth 4
L4221:30Rebirth 4
L4322:00Rebirth 4
L4422:30Rebirth 4
L4523:00Rebirth 4
L4623:30Rebirth 4
L4724:00Rebirth 4
L4824:30Rebirth 4
L4925:00Rebirth 4
L5025:30Rebirth 4
base HP estimate

Merge a Nuke Nuke Durability Baseline

Observed baseline

Base nuke MaxHealth is treated as 2x that nuke tier's base damage. x2 Nuke Health and defensive effects can change live survival.

Hit count formula

Hits to destroy = ceiling(defender nuke HP / attacker nuke damage). Use the table as a clean baseline before buffs.

defender HP vs attacker tier

How Many Hits Can Nukes Survive

Defender nukeBaseline HPT20 attackerT30 attackerT35 attackerT40 attackerT50 attackerT60 attacker
T10 Galaxy Gobbler1,309111111
T20 Dimension Demolisher3,112211111
T29 Oblivion Maestro6,787522111
T30 Eternity Ender7,401522111
T35 Ashen Sovereign11,414842211
T40 The Sundering Choir17,6021254211
T50 The Last True Word41,86127128521
T60 Void Eater'99,5566427181252
loadout ideas

Best PvP Commander Plan

GoalSetupWhy it helps
First PvP setupGunner + Interceptor + Raider if pulledSimple attack damage plus basic defense and cash steal.
Active raiderRaider + SiegeBreaker + GunnerCash steal, lock pressure and direct nuke damage.
Lock pressureCarrier + SiegeBreaker + RaiderBetter attack rhythm into locked or recently unlocked bases.
Defensive baseInterceptor + Barrier + ArtilleryMitigation, shielding and counter-pressure against incoming nukes.
Late hybridCarrier + Apache + SovereignHigh-end city and PvP pressure with stronger defensive reactions.

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