Commander ship HP

Merge a Nuke Commander Hit Calculator

Pick your nuke tier and target commander to see the base damage, ship HP, required hits and one-shot threshold before spending a launch.

tier vs ship HP

How Many Nukes to Sink a Commander Ship

1.2KT17 shown damage1,199.86 raw
7KEngineer HPCommon
6Nukes needed17.1% of HP per shot
T38One-shot thresholdbase damage only
base hit count

Commander Ship Hit Formula

Nuke damage

baseDamage = 300 * 1.0905^(tier - 1)

displayDamage = floor(baseDamage)

Shots needed

hits = ceil(commanderShipHP / baseDamage)

Use raw damage for the calculation. The game display rounds damage down.

Merge a Nuke Commander Hit Table Summary

16Commanders trackedall visible commander HP values
T1-T60Tier rangeevery tier has hit counts
7KEngineer HPT17 needs 6 shots
575KApache HPhighest HP listed
T16 / T17 / T30 checks

Best Commander Ships to Test Damage

CommanderHPWhy target itT16 hitsT17 hitsT30 hitsT40 hitsT60 hitsOne-shot
Salvager3.5KLow HP early commander ship43111T30
Foreman5KLow HP early commander ship55211T34
Broker6.5KLow HP early commander ship66211T37
Engineer7KGood 7K HP test target76211T38
Gunner8.5KNearby 8.5K HP step-up target88311T40
early vs late

Practical Commander Ship Test Targets

Engineer
Common

Engineer

7,000 HP · Field Upgrade

Passive: Field Upgrade
Apache
Admiral

Apache

575,000 HP · M.A.D.

Passive: M.A.D.
all commanders

Commander Ship HP and One-Shot Tier

CommanderRarityMoveHPOne-shot thresholdT60 hits
SalvagerCommonLand3.5KT301
ForemanCommonLand5KT341
BrokerCommonLand6.5KT371
EngineerCommonLand7KT381
GunnerCommonLand8.5KT401
BarrierRareLand26KT531
ArtilleryRareStationary28KT541
SpotterRareLand28KT541
LooterRareLand31KT551
SiegebreakerEpicNaval83.7KAbove T60 (math T66)2
OverclockerEpicStationary92KAbove T60 (math T68)2
CarrierAdmiralStationary125.5KAbove T60 (math T71)3
RaiderLegendaryNaval125.5KAbove T60 (math T71)3
SovereignLegendaryNaval125.5KAbove T60 (math T71)3
ApacheAdmiralAir575KAbove T60 (math T89)12
InterceptorRareNaval660KAbove T60 (math T90)14
current and late tiers

Merge a Nuke Milestone Hit Counts

CommanderRarityHPT16 hitsT17 hitsT30 hitsT38 hitsT40 hitsT50 hitsT55 hitsT60 hits
SalvagerCommon3.5K43111111
ForemanCommon5K55211111
BrokerCommon6.5K66211111
EngineerCommon7K76211111
GunnerCommon8.5K88321111
BarrierRare26K2422843211
ArtilleryRare28K2624844211
SpotterRare28K2624844211
LooterRare31K2926954211
SiegebreakerEpic83.7K7770231210432
OverclockerEpic92K8477251311532
CarrierAdmiral125.5K115105341715643
RaiderLegendary125.5K115105341715643
SovereignLegendary125.5K115105341715643
ApacheAdmiral575K5234801567866281812
InterceptorRare660K6005511799075322114
low to high comparison

Commander Hits by Sample Nuke Tier

CommanderHPT[object Object]T[object Object]T[object Object]T[object Object]T[object Object]T[object Object]T[object Object]T[object Object]
Salvager3.5K
Foreman5K
Broker6.5K
Engineer7K
Gunner8.5K
Barrier26K
Artillery28K
Spotter28K
Looter31K
Siegebreaker83.7K
Overclocker92K
Carrier125.5K
Raider125.5K
Sovereign125.5K
Apache575K
Interceptor660K

How to Use the Commander Hit Table

Lower number means better target

If the commander needs one or two hits at your tier, it is a clean target. If it needs many hits, save the nuke unless the reward is worth it.

Live modifiers can change the result

This is the base HP and base damage table. Commander passives, event rules and live updates can change combat.