Nuke damage
baseDamage = 300 * 1.0905^(tier - 1)
displayDamage = floor(baseDamage)
Pick your nuke tier and target commander to see the base damage, ship HP, required hits and one-shot threshold before spending a launch.
baseDamage = 300 * 1.0905^(tier - 1)
displayDamage = floor(baseDamage)
hits = ceil(commanderShipHP / baseDamage)
Use raw damage for the calculation. The game display rounds damage down.
| Commander | HP | Why target it | T16 hits | T17 hits | T30 hits | T40 hits | T60 hits | One-shot |
|---|---|---|---|---|---|---|---|---|
| Salvager | 3.5K | Low HP early commander ship | 4 | 3 | 1 | 1 | 1 | T30 |
| Foreman | 5K | Low HP early commander ship | 5 | 5 | 2 | 1 | 1 | T34 |
| Broker | 6.5K | Low HP early commander ship | 6 | 6 | 2 | 1 | 1 | T37 |
| Engineer | 7K | Good 7K HP test target | 7 | 6 | 2 | 1 | 1 | T38 |
| Gunner | 8.5K | Nearby 8.5K HP step-up target | 8 | 8 | 3 | 1 | 1 | T40 |

7,000 HP · Field Upgrade
Passive: Field Upgrade
575,000 HP · M.A.D.
Passive: M.A.D.| Commander | Rarity | Move | HP | One-shot threshold | T60 hits |
|---|---|---|---|---|---|
| Salvager | Common | Land | 3.5K | T30 | 1 |
| Foreman | Common | Land | 5K | T34 | 1 |
| Broker | Common | Land | 6.5K | T37 | 1 |
| Engineer | Common | Land | 7K | T38 | 1 |
| Gunner | Common | Land | 8.5K | T40 | 1 |
| Barrier | Rare | Land | 26K | T53 | 1 |
| Artillery | Rare | Stationary | 28K | T54 | 1 |
| Spotter | Rare | Land | 28K | T54 | 1 |
| Looter | Rare | Land | 31K | T55 | 1 |
| Siegebreaker | Epic | Naval | 83.7K | Above T60 (math T66) | 2 |
| Overclocker | Epic | Stationary | 92K | Above T60 (math T68) | 2 |
| Carrier | Admiral | Stationary | 125.5K | Above T60 (math T71) | 3 |
| Raider | Legendary | Naval | 125.5K | Above T60 (math T71) | 3 |
| Sovereign | Legendary | Naval | 125.5K | Above T60 (math T71) | 3 |
| Apache | Admiral | Air | 575K | Above T60 (math T89) | 12 |
| Interceptor | Rare | Naval | 660K | Above T60 (math T90) | 14 |
| Commander | Rarity | HP | T16 hits | T17 hits | T30 hits | T38 hits | T40 hits | T50 hits | T55 hits | T60 hits |
|---|---|---|---|---|---|---|---|---|---|---|
| Salvager | Common | 3.5K | 4 | 3 | 1 | 1 | 1 | 1 | 1 | 1 |
| Foreman | Common | 5K | 5 | 5 | 2 | 1 | 1 | 1 | 1 | 1 |
| Broker | Common | 6.5K | 6 | 6 | 2 | 1 | 1 | 1 | 1 | 1 |
| Engineer | Common | 7K | 7 | 6 | 2 | 1 | 1 | 1 | 1 | 1 |
| Gunner | Common | 8.5K | 8 | 8 | 3 | 2 | 1 | 1 | 1 | 1 |
| Barrier | Rare | 26K | 24 | 22 | 8 | 4 | 3 | 2 | 1 | 1 |
| Artillery | Rare | 28K | 26 | 24 | 8 | 4 | 4 | 2 | 1 | 1 |
| Spotter | Rare | 28K | 26 | 24 | 8 | 4 | 4 | 2 | 1 | 1 |
| Looter | Rare | 31K | 29 | 26 | 9 | 5 | 4 | 2 | 1 | 1 |
| Siegebreaker | Epic | 83.7K | 77 | 70 | 23 | 12 | 10 | 4 | 3 | 2 |
| Overclocker | Epic | 92K | 84 | 77 | 25 | 13 | 11 | 5 | 3 | 2 |
| Carrier | Admiral | 125.5K | 115 | 105 | 34 | 17 | 15 | 6 | 4 | 3 |
| Raider | Legendary | 125.5K | 115 | 105 | 34 | 17 | 15 | 6 | 4 | 3 |
| Sovereign | Legendary | 125.5K | 115 | 105 | 34 | 17 | 15 | 6 | 4 | 3 |
| Apache | Admiral | 575K | 523 | 480 | 156 | 78 | 66 | 28 | 18 | 12 |
| Interceptor | Rare | 660K | 600 | 551 | 179 | 90 | 75 | 32 | 21 | 14 |
| Commander | HP | T[object Object] | T[object Object] | T[object Object] | T[object Object] | T[object Object] | T[object Object] | T[object Object] | T[object Object] |
|---|---|---|---|---|---|---|---|---|---|
| Salvager | 3.5K | ||||||||
| Foreman | 5K | ||||||||
| Broker | 6.5K | ||||||||
| Engineer | 7K | ||||||||
| Gunner | 8.5K | ||||||||
| Barrier | 26K | ||||||||
| Artillery | 28K | ||||||||
| Spotter | 28K | ||||||||
| Looter | 31K | ||||||||
| Siegebreaker | 83.7K | ||||||||
| Overclocker | 92K | ||||||||
| Carrier | 125.5K | ||||||||
| Raider | 125.5K | ||||||||
| Sovereign | 125.5K | ||||||||
| Apache | 575K | ||||||||
| Interceptor | 660K |
If the commander needs one or two hits at your tier, it is a clean target. If it needs many hits, save the nuke unless the reward is worth it.
This is the base HP and base damage table. Commander passives, event rules and live updates can change combat.