Handiwork
Level 3
Pal #78 · Wixen
With the power of light, it produces arcane phenomena. It prefers to eat food well-done and is particularly hostile towards Katress.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Handiwork at level 3.
Level 3
Level 3
Level 2
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
4 encounter areas across 1 map region.
Observed levels: 23–36.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Wixen + Wixen produces Wixen.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: the player
Cooldown: 50s
Duration: 30s
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Fire
Hurls a ball of fire straight at an enemy.
Power 40 · Cooldown 2s
Lv. 7 · Fire
Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Power 80 · Cooldown 4s
Lv. 15 · Fire
Fires three flaming arrows in succession that home in on an enemy.
Power 120 · Cooldown 8s
Lv. 22 · Dark
Fires three balls of malice that relentlessly pursue an enemy.
Power 200 · Cooldown 12s
Lv. 30 · Fire
Generates two flaming tornadoes on either side before launching them at an enemy.
Power 200 · Cooldown 12s
Lv. 40 · Fire
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Power 600 · Cooldown 30s
Lv. 50 · Dragon
Summons numerous small meteorites and launches them at an enemy.
Power 600 · Cooldown 30s
Lv. 70 · Neutral
Creates a wide explosion of light at the enemy's location and around it.
Power 700 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Dex suffix forms are separate variants, not level-up evolutions.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.