Handiwork
Level 3
Pal #79 · Katress
With the power of shadows, it produces arcane phenomena. It prefers to eat food raw and is particularly hostile towards Wixen.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Handiwork at level 3.
Level 3
Level 3
Level 2
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
10 encounter areas across 1 map region.
Observed levels: 25–46.
Some outdoor encounters appear only at night.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Katress + Katress produces Katress.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: party Pals; active: at all times
Applies to: the player and this Pal; active: at all times
Applies to: the player; active: while in the party
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Fire
Hurls a ball of fire straight at an enemy.
Power 40 · Cooldown 2s
Lv. 7 · Dark
Unleashes a sphere of darkness that slowly tracks down an enemy.
Power 50 · Cooldown 2s
Lv. 15 · Fire
Fires three flaming arrows in succession that home in on an enemy.
Power 120 · Cooldown 8s
Lv. 22 · Dark
Quickly discharges dark energy, damaging those around it.
Power 80 · Cooldown 4s
Lv. 30 · Dark
Fires three balls of malice that relentlessly pursue an enemy.
Power 200 · Cooldown 12s
Lv. 40 · Dark
Creates a giant ball of darkness and hurls it at an enemy.
Power 300 · Cooldown 16s
Lv. 50 · Dark
Charges dark energy before blasting enemies with a powerful beam.
Power 450 · Cooldown 20s
Lv. 70 · Dark
Fires a menacing ball of dark energy that pursues enemies.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Dex suffix forms are separate variants, not level-up evolutions.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.