Transporting
Level 2
Pal #30 · Killamari
It wraps itself around an enemy's head, sucking out their insides. Pal mummies are occasionally found, but these are in fact Killamari victims.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Transporting at level 2.
Level 2
Level 1
Level 1
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
3 encounter areas across 1 map region.
Observed levels: 34–62.
Some outdoor encounters appear only at night.
Observed levels: 5–13.
Observed levels: 5–13.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Killamari + Killamari produces Killamari.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Gloves for modifying the performance of the equipped glider, if Killamari is in your team.
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Water
Hurls a high speed ball of water at an enemy.
Power 40 · Cooldown 2s
Lv. 7 · Dark
Hurls poison sludge at an enemy.
Power 30 · Cooldown 2s
Lv. 15 · Dark
Unleashes a sphere of darkness that slowly tracks down an enemy.
Power 50 · Cooldown 2s
Lv. 22 · Dark
Quickly discharges dark energy, damaging those around it.
Power 80 · Cooldown 4s
Lv. 30 · Water
Creates acidic clouds that pour down acid rain on enemies.
Power 120 · Cooldown 8s
Lv. 40 · Dark
Creates a giant ball of darkness and hurls it at an enemy.
Power 300 · Cooldown 16s
Lv. 50 · Dark
Charges dark energy before blasting enemies with a powerful beam.
Power 450 · Cooldown 20s
Lv. 70 · Dark
Fires a menacing ball of dark energy that pursues enemies.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Dex suffix forms are separate variants, not level-up evolutions.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.