Farming
Level 3
Pal #118 · Shroomer
Inhaling large amounts of its spores will put you into a trance. Sometimes, if Shroomer appears motionless, it's not because it's mimicking a mushroom, but rather because it's high off its own spores.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Farming at level 3.
Level 3
Level 3
Level 3
Level 2
Level 2
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
2 encounter areas across 2 map regions.
Observed levels: 47–77.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Shroomer + Shroomer produces Shroomer.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Saddle for safely riding Shroomer.
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Dark
Hurls poison sludge at an enemy.
Power 30 · Cooldown 2s
Lv. 7 · Grass
Fires a volley of hard seeds at enemies in front of it.
Power 80 · Cooldown 4s
Lv. 15 · Grass
Generates two tornadoes on either side before launching them at an enemy.
Power 200 · Cooldown 12s
Lv. 22 · Grass
Launches a deadly seed. If it hits an enemy, the seed explodes.
Power 120 · Cooldown 8s
Lv. 30 · Grass
Generates spiny thorns that chase an enemy along the ground, piercing them from below.
Power 250 · Cooldown 12s
Lv. 40 · Grass
Sprouts sharp roots in and around the enemy's location.
Power 300 · Cooldown 16s
Lv. 50 · Grass
Charges solar energy before blasting enemies with a powerful beam.
Power 450 · Cooldown 20s
Lv. 70 · Grass
Summons a massive wind vortex around itself and unleashes a powerful attack.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Dex suffix forms are separate variants, not level-up evolutions.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.