Cooling
Level 3
Pal #86 · Munchill
The inside of its mouth stays pleasantly cold, making it a natural fridge when closed. Its saliva contains enzymes that prevent food from rotting. Thus, it can serve as a food locker for humans— whether it is sanitary or not is another matter entirely.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Cooling at level 3.
Level 3
Level 2
Level 1
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
2 encounter areas across 1 map region.
Observed levels: 10–35.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Munchill + Munchill produces Munchill.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: the player; active: while in the party
Applies to: the player; active: at all times
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Water
Hurls a ball of water straight at an enemy.
Power 50 · Cooldown 2s
Lv. 7 · Ice
Creates a crescent blade of ice and hurls it forward.
Power 80 · Cooldown 4s
Lv. 15 · Ice
Enshrouds an enemy in a frigid blast of air, dealing continuous damage.
Power 160 · Cooldown 8s
Lv. 22 · Ice
Munchill's exclusive skill. Coughs up three cold grenades kept undigested inside its body and lobs them at enemies. May occasionally spit out something more dangerous...?
Power 180 · Cooldown 8s
Lv. 30 · Ice
Creates a wall of ice that rises from the ground. The ice wall remains standing for a while, and breaks after taking enough damage.
Power 200 · Cooldown 12s
Lv. 40 · Water
Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right.
Power 250 · Cooldown 12s
Lv. 50 · Ice
Creates numerous lumps of ice that are consecutively dropped on a foe's head.
Power 600 · Cooldown 30s
Lv. 70 · Water
Erupts massive pillars of water beneath and around the enemy.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.