Transporting
Level 5
Pal #104 · Ragnahawk
Some think it is a related species to Beakon, but there is in fact no connection. It mainly eats rocks, and after many long years its beak and head have hardened to accommodate this diet.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Transporting at level 5.
Level 5
Level 4
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
7 encounter areas across 2 map regions.
Observed levels: 32–80.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Ragnahawk + Ragnahawk produces Ragnahawk.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: the player; active: while riding
Applies to: the player; active: while riding
Saddle for safely riding Ragnahawk.
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Neutral
Quickly fires a burst of highly pressurized air.
Power 40 · Cooldown 2s
Lv. 7 · Fire
Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Power 80 · Cooldown 4s
Lv. 15 · Fire
Fires three flaming arrows in succession that home in on an enemy.
Power 120 · Cooldown 8s
Lv. 22 · Ground
Generates two sand tornadoes on either side before launching them at an enemy.
Power 200 · Cooldown 12s
Lv. 26 · Fire
Ragnahawk's exclusive skill. While flapping forward, it strikes with its beak to ignite fires in front, right, and left, causing a small explosion.
Power 200 · Cooldown 12s
Lv. 30 · Fire
Generates two flaming tornadoes on either side before launching them at an enemy.
Power 200 · Cooldown 12s
Lv. 40 · Fire
Shoots flames at an enemy, dealing continuous damage.
Power 160 · Cooldown 8s
Lv. 50 · Fire
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Power 600 · Cooldown 30s
Lv. 70 · Electric
Generates a huge tornado of lightning that moves slowly towards the enemy.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.