Mining
Level 7
Pal #159 · Knocklem
Can be disassembled into 215 parts. It is capable of being reassembled and functioning again even if the parts are scattered. Mixing parts from different individuals will trigger a malfunction due to mistaken identity.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Mining at level 7.
Level 7
Level 7
Level 4
See this Pal’s outdoor encounter areas and any time restrictions.
5 encounter areas across 2 map regions.
Observed levels: 55–80.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Knocklem + Knocklem produces Knocklem.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: this Pal
Applies to: this Pal
Cooldown: 50s
Duration: 40s
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Neutral
Charges energy into a focused blast.
Power 80 · Cooldown 4s
Lv. 7 · Ground
Fires a barrage of stones forward.
Power 80 · Cooldown 4s
Lv. 15 · Ground
Digs up a boulder and hurls it at an enemy.
Power 120 · Cooldown 8s
Lv. 22 · Ground
Causes the ground to shake before hurling a massive stone mass at its surroundings.
Power 300 · Cooldown 16s
Lv. 30 · Ground
Generates a sharp rock spear under an enemy.
Power 400 · Cooldown 20s
Lv. 40 · Ground
Knocklem's exclusive skill. Takes a big swing and throws the ring from its back. The ring flies in a circular trajectory.
Power 450 · Cooldown 20s
Lv. 50 · Ground
Creates multiple sand tornadoes. The tornadoes continuously spin in circles.
Power 500 · Cooldown 24s
Lv. 70 · Ground
Shakes the ground and lifts a massive boulder into the air.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Dex suffix forms are separate variants, not level-up evolutions.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.