Team Builder

Anime Squadron team builder

Choose a target stage and build goal, auto-fill a squad or tune all 6 slots manually, then check coverage, budget, boss time and enemy pressure.

Team building

Story / GT City / Act 6

Super Beby 2

Boss HP 928

Observed HP used
Build ratingEmpty
Team DPS0
Boss time-
Role coverage0%
Total cost0 / 10,000
Avg range0
Team HP0
Enemy pressure3,543.75

Recommended squad

1. Puppeteer (Transcendent) · DPS 275 · Carry DPS, Tank, Support2. Falcon (Dark) · DPS 257.81 · Carry DPS, Tank, DOT, Support3. Berserker (Enraged) · DPS 272.73 · Carry DPS, Long Range, Tank, DOT4. Woo (Shadow) · DPS 200 · Carry DPS, Long Range, Tank, Support5. Rudaus · DPS 11.67 · Budget, Support6. Madora (Gunbai) · DPS 189 · Carry DPS, Long Range, DOT, Support

Role coverage

Gaps: Carry DPS, Long Range, Tank, Support

Stage context

XP · 10x · 100%Stellar Ki Quartz · 1x · 100%Senzu · 1-2x · 100%Gems · 5x · 100%XP · 20x · 100%Stellar Ki Quartz · 2x · 100%Ice Shanron · HP 562.5 · SPD 11Nova Shanron · HP 562.5 · SPD 11Sun Shanron · HP 562.5 · SPD 11

Owned units

Check your owned units, then enable owned-only to restrict recommendations and manual slots.

Bench candidates

Sorted by the current build goal, buffs, budget and defense settings.

UnitDPSCostRangeRoles
Puppeteer (Transcendent)2751,25013Carry DPS, Tank, Support
Falcon (Dark)257.812,00020Carry DPS, Tank, DOT, Support
Berserker (Enraged)272.732,50025Carry DPS, Long Range, Tank, DOT
Madora (Gunbai)1891,65025Carry DPS, Long Range, DOT, Support
Woo (Shadow)2001,45029Carry DPS, Long Range, Tank, Support
Gometa (SSJ4)187.52,00031Carry DPS, Long Range, Tank, DOT
Puppeteer183.331,25013Carry DPS, Tank
Shanron (Omega)2103,00022Carry DPS, Tank, DOT
Skeleton Knight (Resonance)1502,20016Carry DPS, Tank, DOT, Support
Berserker181.822,50025Carry DPS, Long Range, Tank, DOT
Falcon171.882,00020Carry DPS, Support
Shinks (Emperor)9590025Long Range, Support
Vegata (SSJ4 Full Power)1001,50031Carry DPS, Long Range, Support
Shanron1403,00022Carry DPS, Tank, DOT

Team Builder is a squad evaluation tool, not an exact clear simulator. With wave counts, pathing and upgrade curves, it can grow into a full simulator later.