A GAG2 player wiki for seed prices, crop values, mutation multipliers, gear effects, pet abilities, weather events, stock timing, expansion costs and codes.
how to read seed price, harvest mode and pickup risk
This wiki section explains how seed data should be used. Open the Seeds page when you need the complete seed price list, base sell values, harvest type, first harvest timing and pickup risk table.
Seeds tracked34
Repeat-income crops30
Pickup-risk crops7
Seed price is not fruit value
Buy price decides payback. Base sell value goes into the calculator, then fruit weight, mutation, Fruit Stock and friends multiplier change the final sell value.
Single harvest vs multi harvest
Single-harvest crops pay once after harvest. Multi-harvest crops keep the plant and are better for repeat income, especially when growth boosts are active.
Pickup risk is a crop trait
Only crops with high fruit pickup points need Ladder Crate, Fruit Magnet or Frog help. Ladder-immune crops do not need those helpers even when the plant grows huge.
Bamboo timing
Bamboo uses the corrected 700 Sheckles seed price. Its first harvest timing scales with size, so a heavier Bamboo can take longer than a normal one.
A multiplier belongs in the calculator only after the fruit actually shows that mutation. Weather being active is not the same as every fruit receiving the weather mutation.
Weather-linked mutations
Electric, Frozen, Starstruck, Aurora, Ignited and Bloodlit should be treated as event-driven sell multipliers, not permanent seed traits.
Natural value spikes
Gold and Rainbow can appear as high-value fruit outcomes. Use the Mutations page for the full multiplier list and the calculator for final sell value.
Sprinklers matter most when you are intentionally rolling larger fruit and higher SizeLuck. Bigger crops can also raise pickup-risk pressure for tall-fruit plants.
Pickup helpers are situational
Ladder Crate, Fruit Magnet and Frog are useful only when fruit pickup points become too high. Ladder-immune crops do not need them.
Utility gear needs context
Teleporters, magnets, mushrooms and defense tools solve different player tasks, so the Gear page separates price, restock and use case.