Cooling
Level 2
Pal #59 · Muffly
Its soft facial fluff softens any hit, but it cannot groom itself well nor scratch its itches, leaving it in a constant state of mild frustration.

Compare this species’ base combat, utility and movement values to decide where it fits in your team or base.
Higher levels make this Pal faster at the corresponding base task.
Best suited to Cooling at level 2.
Level 2
Level 1
See this Pal’s outdoor habitats, time restrictions and named dungeon sources.
2 encounter areas across 2 map regions.
Observed levels: 15–65.
Use the listed special or ordinary parent pairs, or open the calculator with this Pal selected as the target.
Every breeding pair requires one male and one female Pal. The ♂ and ♀ marks show species-specific gender requirements for special recipes.
Muffly + Muffly produces Muffly.
This is the Pal-specific Partner Skill shown in Palworld 1.0.
Applies to: the player; active: while in the party
See the learn level, element, displayed power and cooldown for each active skill this Pal learns.
Lv. 1 · Neutral
Quickly fires a burst of highly pressurized air.
Power 40 · Cooldown 2s
Lv. 7 · Ice
Creates a crescent blade of ice and hurls it forward.
Power 80 · Cooldown 4s
Lv. 15 · Neutral
Sends out sharp blades of air in a fan shape.
Power 160 · Cooldown 8s
Lv. 22 · Ice
Enshrouds an enemy in a frigid blast of air, dealing continuous damage.
Power 160 · Cooldown 8s
Lv. 30 · Ice
Generates multiple sharp ice blocks in the sky and fires them at the enemy.
Power 250 · Cooldown 12s
Lv. 40 · Ice
Generates pillars of ice that move in a straight line in three directions.
Power 300 · Cooldown 16s
Lv. 50 · Ice
Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact.
Power 450 · Cooldown 20s
Lv. 70 · Ice
Creates numerous lumps of ice that are consecutively dropped on a foe's head.
Power 600 · Cooldown 30s
Normal, boss and Predator Pal drop tables are shown separately.
Related by form family, element or strongest work suitability.
Compare stat-based combat, work suitability, movement and encounter-level boards; add combat Pals to a team or continue to the base-location planner for workers.