hiding spots and paint colors

Best Hiding Spots and Paint Colors in Chameleon Roblox

Choose a map, start with spot 1, follow its route and copy the recommended head, body and legs colors for the prone pose.

map tool

Best Prone Hiding Spots and Paint Colors for Every Map

Pick one of five prone markers to see its spawn route, facing, blend preview and copyable recommended HEX / RGB values.

Fixed setupHider · Prone crawl5 spots per map · copyable recommended colors
Backrooms

Backrooms Spot 1: Route, Facing, and Paint Colors

Start with spot 1, follow the yellow route, use the prone pose and copy the shown colors. Use the in-game Color Picker to make a final adjustment if lighting changes the surface.

5 Prone crawl spots
2D overhead route mapBackrooms
Backrooms 2D overhead route mapSpawn

Choose pin 1 to start, follow the yellow route, then use the overhead preview to keep the full prone body on the shown surface.

WalkableNormal jumpSprint jumpHider marker
Selected point · open carpetRecommended character colors

Follow the yellow route to the open carpet, use Prone crawl, use #8A835D for the head, body and legs, and face the character toward 202.5°.

Head
#8A835DRGB 138, 131, 93
Body
#8A835DRGB 138, 131, 93
Legs
#8A835DRGB 138, 131, 93
From spawn18.0 studs
Jumps0
Prone facing202.5°
MovementWalk
Loading 3D view…
open carpetFacing 202.5°
Head #8A835DBody #8A835DLegs #8A835D

The high overhead view shows the ground under the full prone pose. Enter the recommended HEX values, then use the in-game Color Picker for any lighting adjustment.

Paint order
  1. 1
    Paint barrelfill the whole character as the base color
    #8A835D
  1. Follow the yellow route from spawn to the open carpet.
  2. Use the same recommended HEX value for the head, body and legs, then compare it with the in-game Color Picker at the spot.
  3. Face the character toward 202.5°, keep the whole body on the shown ground, then lock it.
What do the route labels mean?
Walk · no jump
Follow the route from spawn without jumping. Use these markers when you want the safest repeatable path.
Normal jump · 2.1 studs
The route uses a regular jump with up to about 1.6 studs of rise and 2.1 studs of forward travel.
Sprint jump · 4.1 studs
Hold sprint before jumping. These routes need the extra horizontal distance from the faster run-up.