Run Evomon dungeons for the bottleneck you actually have: levels, stones, equipment, skills or one exact material.
Dungeon progression should be sorted by the problem your team has right now. Do not farm the newest unlocked mode just because it is new. If your team is underleveled, farm EXP. If evolution is blocked, farm stones. If fights are taking too long, look at equipment or skills.
Which Dungeon Type To Run
- Need levels: start with EXP Challenge. Displayed examples include EXP Challenge 1 Lv.10, EXP Challenge 2 Lv.20, EXP Challenge 3 Lv.30.
- Need evolution materials: check Evolution Challenge. Displayed examples include Evolution Challenge 1 Lv.20, Evolution Challenge 2 Lv.60, Evolution Challenge 3 Lv.90.
- Need equipment or equipment materials: move into Equipment Challenge. Displayed examples include Equipment Challenge 1 Lv.40, Equipment Challenge 1 Lv.40, Equipment Challenge 1 Lv.40.
- Need one exact item: do not guess from the dungeon list. Use Farming and reverse-search the item.
Skills Are Not Only About Power
The skill database has 347 rows. High-reliability or high-power examples include Shared Fate Ⅲ (Normal, 320 power, 100.00%); Psycho Overload Ⅲ (Psychic, 265 power, 100.00%); Exploding Fist Ⅲ (Fighting, 240 power, 100.00%); Frenzy Slash Ⅲ (Flying, 240 power, 100.00%); Rock Throw Ⅲ (Rock, 240 power, 100.00%); Shared Fate Ⅱ (Normal, 240 power, 100.00%). In repeated dungeon fights, I care about accuracy, PP and element matchup before raw damage. A huge move that misses or runs dry is fine for burst, but it is not what I want carrying a farming route.
If You Are Stuck
- Open Team Builder and check shared weaknesses.
- Use Element Chart to see whether the enemy element counters your carry.
- Check Skills for a more reliable or better-matched move.
- If the matchup is fine but numbers are low, return to EXP Challenge or Equipment Challenge.
Reward Priority
Chase one goal at a time: levels, evolution, equipment or a specific skill/material. Treat dungeons as sources, not as a checklist. That mindset saves a lot of wasted runs, especially once your next upgrade depends on one exact item rather than generic progress.
