Ring bonuses are about hitting breakpoints
The mistake I see players make is filling rings randomly and assuming the bonus will just happen. The extracted data points to Ring Value Bonus thresholds: once the planted value on a ring reaches the required value, that floor gets an extra percentage bonus.
Current thresholds:
- Floor 2 Ring 1: 500.00B value unlocks +8%
- Floor 2 Ring 2: 1.50T value unlocks +12%
- Floor 2 Ring 3: 5.00T value unlocks +15%
- Floor 3 Ring 1: 100.00T value unlocks +10%
- Floor 3 Ring 2: 500.00T value unlocks +15%
- Floor 3 Ring 3: 2.00Qa value unlocks +20%
- Floor 4 Ring 1: 2.00Qa value unlocks +12%
- Floor 4 Ring 2: 4.50Qa value unlocks +18%
- Floor 4 Ring 3: 7.50Qa value unlocks +25%
How I plan rings
I do not spread my best plants thin if that means every ring misses its breakpoint. If one ring is close to unlocking a bonus, I would rather push that ring over the line first, then worry about making the whole floor look balanced.
Practical rules
- Check the next threshold before moving expensive plants around.
- If you are close to a breakpoint, one premium plant can beat several tiny upgrades elsewhere.
- A full ring is not automatically a good ring. The value threshold is what matters.
- Use the calculator as a comparison tool, especially when you are deciding between ring positions.
Keep this in mind
This guide explains the extracted mechanic. As the site adds more floor and ring controls, the calculator may expose this more directly, but the player decision stays the same: hit the breakpoint before spreading value everywhere.
