Clear Guide
- Use this stage as a stable EXP farm. The enemies are mostly Bug-type, Poison-type, Rock-type, Fighting-type, so keep your team close to player level 70 and bring Psychic-type / Flying-type / Steel-type attackers first.
- Do not spread damage evenly. Focus Astraknight, Chirphantom, Fluffastar early so the enemies that stall turns or deal the most damage are removed first.
- If the run feels slow, add a reliable frontliner or a control option. Both physical and special damage show up, so avoid building only one defensive side.
Check this dungeon in Team BuilderRewards and Enemy Formations