Clear Guide
- Use this stage as a stable EXP farm. The enemies are mostly Fire-type, Poison-type, Psychic-type, Rock-type, so keep your team close to player level 60 and bring Water-type / Ground-type / Rock-type attackers first.
- Do not spread damage evenly. Focus Starmuse, Empixy, Lavarock early so the enemies that stall turns or deal the most damage are removed first.
- If the run feels slow, add a reliable frontliner or a control option. Both physical and special damage show up, so avoid building only one defensive side.
Check this dungeon in Team BuilderRewards and Enemy Formations