Clear Guide
- Use this stage as a stable EXP farm. The enemies are mostly Fire-type, Grass-type, Ground-type, Rock-type, so keep your team close to player level 10 and bring Water-type / Ice-type / Flying-type attackers first.
- Do not spread damage evenly. Focus Pebble, Blazpup, Mudbud early so the enemies that stall turns or deal the most damage are removed first.
- If the run feels slow, add a reliable frontliner or a control option. Most incoming damage is physical, so use a frontliner with solid HP and Def.
Check this dungeon in Team BuilderRewards and Enemy Formations